Day 4: Control Structures - Making Decisions with Python

Day 4: Control Structures - Making Decisions with Python

Learning Python in 15 days is an ambitious goal, especially for absolute beginners, but it's possible to cover the basics and get a good foundation.


1. Introduction to Control Structures:

  • Begin your exploration of control structures in Python. Understand that control structures allow you to make decisions and control the flow of your programs.

  • Learn why control structures are essential for writing dynamic and responsive code.

2. Conditional Statements (if, elif, else):

  • Dive into conditional statements, starting with the "if" statement. Learn how to create conditions and execute specific code blocks based on those conditions.

  • Explore the "elif" (else if) and "else" statements to handle multiple conditions and provide fallback actions when necessary.

3. Comparison Operators Revisited:

  • Review comparison operators (==, !=, <, >, <=, >=) in the context of conditional statements. Understand how they are used to create conditions that determine the flow of your program.

  • Practice writing conditional statements that utilize these operators effectively.

4. Nested Conditional Statements:

  • Delve into the concept of nested conditional statements. Learn how to place one conditional statement inside another to handle complex decision-making scenarios.

  • Work on exercises that involve nested if-elif-else structures.

5. Logical Operators in Control Structures:

  • Explore how logical operators (and, or, not) can enhance your control structures. Learn how to combine conditions using logical operators to create more intricate decision trees.

  • Write Python code that makes use of logical operators to control program flow.

6. Practical Exercises:

  • Apply your knowledge by working on practical exercises that require the use of control structures. For instance, you can:

Solve these Problems:

  • Create a program that checks if a user's input is a valid email address.

  • Build a simple guessing game where the user has to guess a number.

  • Write a program that categorizes a given year as a leap year or not.